

- GSDX PLUGIN NEWEST GENERATOR
- GSDX PLUGIN NEWEST UPDATE
- GSDX PLUGIN NEWEST PATCH
- GSDX PLUGIN NEWEST SOFTWARE
- GSDX PLUGIN NEWEST CODE
GSdx-d3d11: Extend "Preload Frame Data" support to Direct3D. Gamedb: Game database has been updated with many new gamefixes included. Plugins: XPad and USBqemu have been moved to the legacy plugins VS solution. PCSX2: Display the video mode on titlebar. PCSX2: Add configurable Cheats folder to Components Selectors. PCSX2-Counters: Fix Hblank calculation for DVD video modes. GSdx: Channel Shuffle improvements on Direct3D GSdx-TC: Load size calculation in target update. GSdx-TC: Performance improvement by using custom container. SPU2-X-GUI: The gui has been updated to improve usability. PCSX2: Save/Load slot improvements, allow to display slot dates. PCSX2: "FMV Aspect Ratio Switch/Override" feature.

Gif Unit: Recheck VIF status after a reset is performed when waiting for PATH3 (Fixes Eragon).
GSDX PLUGIN NEWEST UPDATE
VIF: A VIF core update has been made to fix Downtown Run. Recompiler: Fix stall in branch delay slot. Vector Units: Fix bug in "Branch in Delay Slot" Optimization. PCSX2-TAS: Input Recording/Playback Functionality (speedrunning tools). GSdx-GUI: GUI update to improve usability. GSdx-HW: Add Skipdraw Offset option for Skipdraw hack.

GSdx-HW: Removal of many no longer needed hacks. GSdx-HW: Removal of Direct3D9 renderer in favor of better optimizations and accuracy. GSdx-HW: Removal of MSAA support in favor of better optimizations and accuracy. GSdx-D3D: Alpha hack has been removed completely, replaced with Blending Accuracy option. GSdx-D3D: Partial SW blending port to Direct3D10/11. GSdx-D3D: Accurate Blend Fbmask port to Direct3D10/11. GSdx-D3D: HDR Colclip blend port to Direct3D10/11. GSdx-D3D: Channel shuffle port to Direct3D10/11.

GSdx-D3D: Depth Emulation port to Direct3D10/11. GSdx-D3D: GPU accelerate 8 bits texture conversion port from OpenGL to Direct3D10/11. GSdx-D3D: Improved palette support has been ported from OpenGL to Direct3D10/11. GSdx-GL: Experimental Sparse Texture support. GSdx-GL: Bypass the texture cache when the framebuffer is sampled. GSdx: Accurate Date update and partial port to Direct3D10/11. GSdx: OSD improvements and port to Direct3D10/11. Gsdx-HW: implement fixed TEX0 for all renderers. GSdx-HW: Fix half-bottom screen issues on texture/color shuffling. GameDB: The database has been once again updated with the inclusion of many games with required gamefixes, as well as removal of gamefixes which are no longer needed. PCSX2: Translations have been updated for the release of 1.6.
GSDX PLUGIN NEWEST PATCH
PCSX2: Improved pointer patch command handling. PCSX2: First Time Wizard now properly selects the correct GSdx plugin based on the highest instruction set supported by the CPU.
GSDX PLUGIN NEWEST SOFTWARE
PCSX2: Fixed the emulator hanging when pressing F9 to toggle rendering between Hardware and Software mode too fast. PCSX2: Fixed the emulator hanging when pressing F9 to toggle rendering between Hardware and Software in some occasions. PCSX2: Fixed the emulator hanging when pressing F4 too fast when toggling the Frame Limiter in some occasions. PCSX2: Reverted back to older VRender/VBlank timings. PCSX2: DI execution is delayed by one instruction. PCSX2-tas: TAS Recording functionality has been disabled for 1.6 release as there are some issues to work out (such as hanging/locking up the emulator). PCSX2: Prevent the UI from hanging/locking up when a game boots. PCSX2 now ignores non-existent disc sector reads.
GSDX PLUGIN NEWEST GENERATOR
GSdx-GUI: Hardware hacks GUI has been updated for better usability.įixed the noise generator outputting 4.8 kHz tone instead of white noise. GSdx-D3D: Blend no Barrier support has been ported from OpenGL to Direct3D 10/11.
GSDX PLUGIN NEWEST CODE
GSdx-FX: The TFX shader on Direct3D10/11 has been rewritten to match OpenGL code and its' accuracy for certain effects. GSdx-HW: Sprite Hack has been completely removed as it is no longer needed and is replaced by far better alternatives. This also allowed us to reduce the crc hack level so there are less effects skipped. GSdx-HW: Added a dedicated fix for Big Mutha Truckers which allows to render the shadows properly. GSdx-HW: Implemented Software Sprite Renderer feature which allows to CPU emulate (SSE accelerated) certain sprite draws directly from the HW renderer. GSdx-HW: Improve search/invalidate texture in render target by correctly matching vertex offsetted draws with buffer offsetted reads in the texture cache.
